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Emileeza Ulandra
Personal Information
Name: Emileeza Ulandra Player: Patty Campbell
Race: Human Gender: Female Height: 5'8" Age: 130
Class: Druid Level: 16 Weight: 137 lbs
XP: 3,500,000 Alignment: True Neutral
Next Level: 4,000,000 Kit: None
Ability Scores
Str: 12 Stamina: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 4%
Muscle: 12 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 14 Aim: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Balance: 14 Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 16 Health: 18 System Shock: 99% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 16 Reason: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 17 Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 19 Intuition: 19 Bonus Clerical Spells: 3, 2, 2, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 20 Magic Defense Adjustment: +4 Spell Immunity: Class 2
Cha: 18 Leadership: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Appearance: 20 Initial Reaction Adjustment: +9
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 38.95 pounds (None Encumbrance, 12 Movement)
Saving Throws
Paralyzation: 0 Poison: 0 Death Magic: 0 Petrification: 3 Polymorph: 3
Rod: 4 Staff: 4 Wand: 4 Breath Weapon: 6 Spell: 5
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Quarterstaff 10 1 4 1d6 1d6 B L
Dart 9 3 2 1d3 1d2 P S 2 4 8
Weapons - Primary and Offhand
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Primary:
Quarterstaff 12 1 4 1d6 1d6 B L
Dart 9 3 2 1d3 1d2 P S 2 4 8
Offhand:
Quarterstaff 14 1 4 1d6 1d6 B L
Dart 9 1 2 1d3 1d2 P S 2 4 8
Combat
Hit Points: 63
Base THAC0: 10
Melee THAC0: 10
Missile THAC0: 9
Armor
Natural armor class 10
Bracers of Defense AC 2 -8
Cloak of Protection +4 magic adj. -4
FINAL: -2
Weapon Proficiencies
Dart
Quarterstaff
Non-Weapon Proficiencies
Ambidexterity - Rogue/Warrior 3
Botany 10
Ceremony (S&M) 12
Cooking 10
Dancing 11
Etiquette 15
Herbalism 15
Orienteering 12
Reading/Writing 12
Religion 11
Riding, Airborne 10
Riding, Land 13
Spellcraft 12
Swimming 11
Veterinary Healing (S&P) 10
Modern Languages 17
Dragon - Silver, Dryad, Faerie, Gnome - forest dialect, Leprechaun
Native Languages
Common
Racial Abilities

Traits
Empathy - After observing a crowd for 1d6 rounds, the character is able to determine the crowd's genral feeings.
Allure - May affect Reaction roll by 3 when dealing with romantic situations, and will attract one more
henchman than normal.

Disadvantages

Class Abilities
Druid
    Communicate with creatures - Acquire one woodland creature language per level.
    Fire/electrical resistance - +2 bonus to saves vs. all fire or electrical attacks.
    Identify - May correctly identify plants, animals, and clean water at 3rd level.
    Immunity to charm - Granted immunity to charm based attacks at 7th level.
    Pass without trace - The druid does not leave any evidence of their passage through natural settings.
    Secret language - Knowlege of the secret Druidic tongue.
    Shapechange - May shapechange at 7th level.
    Minor Spheres of Magic - Divination
    Major Spheres of Magic - All, Animal, Elemental, All, Healing, Plant, Weather

Druid Spells Granted
Spell Time Range Area of Effect Components
1st Level
Analyze Balance 1 rd 80 yds 1 creature, object, or 10' sq V, S, M
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Beastmask (Druid) 4 Touch 1 creature V, S, M
Bless 1 rd 60 yds 50-ft cube V, S, M
Calm Animals 4 60 yds Special V, S
Cause Light Wounds 5 Touch Creature touched V, S
Combine* 1 rd Touch Circle of priests V, S
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Cure Light Wounds 5 Touch Creature touched V, S
Curse 1 rd 60 yds 50-ft cube V, S, M
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 rd 0 10 ft x 30 yds V, S, M
Detect Poison 4 0 Special V, S, M
Detect Snares & Pits 4 0 10 x 40 ft V, S, M
Detect Undead 1rd 0 60ft + 10ft/level V, S, M
Dispel Darkness 1 20 yrds up to 30ft radius square V, M
Elhorna's Bowstaff 5 rounds 0 One branch V, S, M
Entangle 4 80 yds 40-ft cube V, S, M
Faerie Fire 4 80 yds 10 sq ft/lvl within a 40-ft radius V, M
Fast Growth 1 minute 0 1 plant V, S, M
Firelight 4 Touch 1 object V, S, M
Frost Fingers (Auril) - F&A 3 0 The caster V, S
Hextor's Fitness 1 touch 1 subject V, S
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Know Faction (PS) 1 20 yards Special V, S
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S
Orison 4 10 yds Varies V, S
Pass Without Trace 1 rd Touch 1 creature V, S, M
Precipitation 4 10 yards/level 30 ft diameter cylinder up to 60 ft high V, S, M
Puffball (Druid) 4 Touch 1 mushroom, etc. V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Shape Plant 1 minute 0 1 plant V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
Spidereyes (Drow) 1 Special Special V, S
Spidereyes -DotU 1 Special Special V, S
Strength of Stone 4 Touch 1 creature V, S, M
Truemetal (Waukeen) - F&A 4 10 yards A 30-foot-radius, 90-degree arc in the direction the caster is facing S
Wailing Wind (Eldath) - F&A 1 round 5 yards/level A cube of 10 feet/level on a side V
Whisperward (Druid) 4 Touch 1 item V, S, M
Wind Column 1 0 The caster S
Woodland Ruse Woodland Wile 2 10 yards 20 yards V
2nd Level
Animal Spy (Druid) 5 10 yards 1 animal V, S
Augury 2 rds 0 Special V, S, M
Badberry 1 rd Touch 2d4 fresh berries V, S, M
Banish Blight (Mielikki) - F&A 5 Touch One plant V, S
Barkskin 5 Touch 1 creature V, S, M
Beastspite (Druid) 5 10 yards 1 person V, S
Cause Moderate Wounds 5 Touch Creature touched V, S
Charm Person or Mammal 5 80 yds 1 person or mammal V, S
Chill Metal 5 40 yds Special V, S, M
Cure Moderate Wounds 5 Touch Creature touched V, S
Detect Charm 1 rd 30 yds 1 creature/rd V, S
Detect Insanity 1rd 30yds 1 creature/round V, S, M
Dust Devil 2 rds 30 yds 5 x 4 ft cone V, S
Favor of the Goddess (Chauntea) - F&A 5 Touch Two plants, vegetables, or pieces of fruit/level V, S
Feathered Wtcher 2 rounds 20 yards/level One bird V, M
Find Traps 5 0 10 ft x 30 yds V, S
Fire Trap 1 turn Touch Object touched V, S, M
Flame Blade 4 0 3-ft long blade V, S, M
Fortifying Stew (Druid) 5 Touch 1 bowl of stew, etc./level V, S, M
Frost Whip (Auril) - F&A 5 0 Flexible 6-foot-long beam 4 inches in diameter V, S
Gift of Speech (Druid) 5 10 yards/level of caster 1 animal V, S, M
Glyph of Revealing (Deneir) - F&A 5 0 120-foot-diameter sphere V, S, M
Goodberry 1 rd Touch 2d4 fresh berries V, S, M
Heat Metal 5 40 yds Special V, S, M
Hoard Attunement 1 turn Touch Special V, M
Impenetrable Falsehood (Leira) - F&A 5 Touch One being V, S
Know Alignment 1 rd 10 yds 1 creature or object V, S
Locate Individual/Hide Individual 6 0 20yds/level V, S, M
Messenger 1 rd 20 yds/lvl 1 creature V, S
Mindtouch -DotU 1 round 5 yards/level (90 yards maximum) 1 Creature V, S, M
Obscure Alignment 1 rd 10 yds 1 creature or object V, S
Obscurement 5 0 (lvl x 10)-ft sq V, S
Omen (Forgotten Realms) 5 Special Special V, S, M
Produce Flame 5 0 Special V, S
Renewal 1rd touch 1 creature/3 levels V, M
Sanctify* 1 turn 10 yds 10 yd x 10 yd sq/priest V, S, M
Sheltered Form 2 Touch Caster V
Slow Poison 1 Touch 1 creature V, S, M
Snake Charm 1 30 yds 30-ft cube V, S
Soften Earth and Stone 5 10 yds/lvl 10-ft sq/lvl V, S, M
Speak With Animals 5 0 1 animal within 30 ft V, S
Stalk (Mielikki) - F&A 5 Touch One creature V, M
Straighten Wood 5 10 yds/lvl Special V, S
Summon Worms (PS) (Infinite Staircase) 5 30 yds. 10-foot square V, S, M
Touchsickle (Eldath) - F&A 5 0 The caster V, S
Trip 5 Touch 1 object up to 10 ft long V, S
Undetectable Charm 1 rd 30 yds 1 creature/rd V, S
Vicissitude 1 special special S, M
Warp Wood 5 10 yds/lvl Special V, S
Wartskin 6 touch 1 creature V, S, M
Watery Fist 5 60 yds Special V, S, M
Wind Lash (Talos) - F&A 5 5 yards/level One being V, S
3rd Level
Air Breathing 6 Touch 1 creature V, S
Call Lightning 1 turn 360 yds 10-ft radius V, S
Cloudburst 6 10 yards/level 30 ft diameter cylinder up to 60 ft high V, S, M
Continual Faerie Fire (Forgotten Realms) 6 120 yards 25 square feet per level within a 70-foot radius V, M
Continual Faerie Fire -DotU 6 120 yards 12 sq. feet/level with a 70-foot radius V, M
Continual Heat/Continual Chill - GNPB 3 6 yards 20-yard radius sphere V, S, M
Control Animal 6 60 yds + 10 yds/lvl 1 animal V, S
Detect Scrying 3 0 120 ft radius V, S, M
Detect Spirits 6 0 10 x 60 ft path V, S, M
Exaltation (Helm) - F&A 1 round Touch One creature V, S, M
Extradimensional Detection 3 0 One 10'-wide path, 60 ft long V, S
Flame Walk 5 Touch Creature(s) touched V, S, M
Giant Spider -DotU 2 per arachnid 20 yards One arachnid/level V, S, M
Greenwood (Eldath) - F&A 6 10 yards/level 9 cubic feet+1 cubic foot /level V, S, M
Hold Animal 6 80 yds 1-4 animals in 40-ft cube V, S
Hold Poison 1 Touch Creature touched V, S, M
Listening Shadow (Mask) - F&A 6 1 mile/level 60-foot-radius sphere V, S
Locate Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Meld Into Stone 6 0 The caster V, S, M
Mold Touch (Eldath) - F&A 6 Touch One target creature V, S, M
Obscure Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Pass Without Trace, 10' Radius (Druid) 1 round 0 Radius 10 feet around caster V, S, M
Plant Growth 1 rd 160 yds Special V, S, M
Protection From Fire 6 Touch 1 creature V, S, M
Protome 5 0 The caster V, S, M
Pyrotechnics 6 160 yds 10 or 100 x fire V, S, M
Repair Injury 1 turn Touch Creature touched V, S
Shape Wood (Druid) 1 round Touch 9 cubic feet+1 cubic ft/level V, S, M
Shift Glyph (Deneir) - F&A 6 5 yards/level One magical Glyph, Rune, Symbol, or inscription V, S
Slow Rot 1 rd Touch Special V, S, M
Snare 3 rds Touch 2-ft diameter + 2 inches/lvl V, S, M
Speak With Dead 1 turn 1 1 creature V, S, M
Speak with the Drowned Dead (Umberlee) - F&A 6 Special Special V, S
Speed Rot (Moander) - F&A 6 Touch Special V, S, M
Spike Growth 6 60 yds 10-ft sq/lvl V, S, M
Stone Shape 1 rd Touch 9 cubic ft + 1 cubic ft/lvl V, S, M
Storm Shield (Talos) - F&A 6 10 yards/level Special V, S
Summon Insects 1 rd 30 yds 1 creature V, S, M
Summon Lock Lurker (Waukeen) - F&A 6 10 yards Special V, S, M
Track 7 0 20ft radius V, S, M
Tree 6 0 The caster V, S, M
Water Breathing 6 Touch 1 creature V, S
Water Walk 6 Touch Special V, S, M
Weather Prediction 1 rd 0 The caster V, S
Wind Servant 6 20 yds/lvl Special V, S
4th Level
Adamantite Mace 7 Touch Caster's weapon V, S, M
Animal Sight (Malar) - F&A 7 0 One touched creature S
Animal Summoning I 7 1 mile radius Special V, S
Breath of the Elements (PS) 7 Touch 1 creature V, S
Briartangle (Silvanus) - F&A 7 10 yards/level 10-foot radius+10 feet/2 levels V, S, M
Cause Serious Wounds 7 Touch 1 creature V, S
Censure - RoMD - Lathander 4 Touch One being V, S, M
Control Aratha - RoMD - Lathander 4 100 yards/level One giant insect V, S, M
Control Temperature, 10-foot Radius 7 0 10-ft radius V, S, M
Cure Insanity 1 Touch 1 Creature V, M
Cure Serious Wounds 7 Touch 1 creature V, S
Detect Animal Attacker (Druid) 1 turn Touch 1 creature V, S, M
Dispel Hallucinatory Forest 7 80 yds 40-ft sq/lvl V, S
Feat (Tymora) - F&A 7 Touch One touched creature V, S
Find Companion (Malar) - F&A 1 hour 1 mile/ two levels of caster 1 animal companion V, S, M
Focus* 1 day 10 ft Special V, S, M
Fortify* 6 0 Creature touched V, S, M
Gauntlet of Winds (Shaundakul) - F&A 7 Touch One gauntlet V, S, M
Giant Insect 7 20 yds 1 to 6 insects V, S, M
Hallucinatory Forest 7 80 yds 40-ft sq/lvl V, S
Hold Plant 7 80 yds 1d4 plants in 40-ft sq V, S
Hunger (Druid) 7 10 yards 1 person V, S, M
Ice Blade (Auril) - F&A 4 0 4-foot-long, 4-inch-wide field of force V, S, M
Knurl (Druid) 7 5 yds/level of caster 1 person V, S, M
Lower Water 1 turn 120 yds Special V, S, M
Magefire* (Mystra) - F&A 2 trns 10 yds 1 Mystran worshipper V, S
Needlestorm (Druid) 7 60 yards 1 tree or plant V, S, M
Neutralize Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Oakheart (Silvanus) - F&A 7 Touch One being and one oak tree V, S, M
Oars to Snakes (Umberlee) - F&A 9 50 yards 1 oar/3 levels V, S, M
Plant Door 7 Touch Special V, S, M
Plant Lance (Chauntea) - F&A 7 5 yards/level Special V, S, M
Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Produce Fire 7 40 yds 12-ft sq V, S, M
Protection From Lightning 7 Touch 1 creature V, S, M
Quench Fire 7 40 yds 12-ft sq V, S, M
Raise Water 1 turn 120 yds Special V, S, M
Repel Insects 1 rd 0 10-ft radius V, S, M
Shrink Insect 7 20 yds 1 to 6 insects V, S, M
Snakes to Oars (Umberlee) - F&A 9 50 yards 1 oar/3 levels V, S, M
Snakes to Sticks 7 30 yds 1d4 snakes + 1 snake/lvl in a 10-ft cube V, S, M
Speak With Plants 1 turn 0 30-ft radius V, S, M
Sticks to Snakes 7 30 yds 1d4 sticks + 1 stick/lvl in a 10-ft cube V, S, M
Thorn Spray (Silvanus) - F&A 3 10 yards 4 thornlike objects/level V, S, M
Uplift* 12 hrs 0 One priest V, M
Weather Stasis 1 turn 30 yds 10-ft cube/lvl V, S, M
Windborne 7 0 The caster V, S, M
5th Level
Air Walk 8 Touch 1 creature V, S, M
Animal Growth 8 80 yds Up to 8 animals in a 20-ft sq V, S, M
Animal Summoning II 8 60 yds/lvl Special V, S
Animate Flame 8 120 yds 1-ft diameter/lvl V, S
Anti-Plant Shell 8 0 15-ft diameter V, S
Atonement 1 turn Touch 1 person V, S, M
Cause Critical Wounds 8 Touch 1 creature V, S
Cloud of Purification 5 30 yds 20-ft cube V, S
Cloudscape (Druid) 8 120 yards 1,000 cubic ft/lvl of caster V, S
Continuous Variable Heat/Cold - GNPB 8 6 yards 20-yard radius sphere V, S, M
Control Vapor -DotU 5 40' 10' radius/level V, S
Control Winds 8 0 40-ft/lvl radius V, S
Cure Critical Wounds 8 Touch 1 creature V, S
Curse of the Worms (PS) (Infinite Staircase) 1 30 yds. + 1 yd. per level 1 creature V, S, M
Elemental Forbiddance 1 turn Special 5'-cube/lvl V, S, M
Elemental Protection (PS) 1 round Touch One creature V, S, M
Entrust the Beasts 1 turn 30 yards One creature or site V
Greater Touchsickle (Eldath) - F&A 8 0 The caster V, S
Minor Wealthtwist (Waukeen) - F&A 8 Touch Special V, S, M
Mulch (Silvanus) - F&A 5 5 feet/level 10 cubic feet/level (90 cubic feet minimum) V, S
Pass Plant 8 Touch Special V, S, M
Produce Ice 8 60 yds Cube 1 ft/lvl V, S, M
Rainbow 7 120 yds Special V, S, M
Seed of Moander (Moander) - F&A 1 turn Special Special V, S, M
Shrink Animal 8 80 yds Up to 8 animals in a 20-ft sq V, S, M
Song of Regeneration 1rd 0 20yds V, M
Spider Summoning (Drow) 8 0 Special V, S, M
Spiderform (Lolth) 2 per target Touch One creature/lvl V, S, M
Spiderform -DotU 2 per target Touch One creature/level V, S, M
Spike Stones 6 30 yds 10 ft sq/lvl, 1 spike/sq ft V, S, M
Spirit Trap of the Darkbringer (Moander) - F&A 1 hour 0 One living creature V, S, M
Storm Cone (Talos) - F&A 8 5 yards/level 60-foot-long cone, 20' in diameter at its mouth V, S
Summon Spider -Dotu 5 60 yards Special V, S
Thornwrack (Druid) 8 Touch 1 person V, S
Transmute Mud to Rock 8 160 yds 20-ft cube/lvl V, S, M
Transmute Rock to Mud 8 160 yds 20-ft cube/lvl V, S, M
Tree Healing (Mielikki) - F&A 8 0 The caster and one tree V, S
Wall of Fire 8 80 yds Special V, S, M
Water of Eldath (Eldath) - F&A 8 Touch Three potion flasks V, S, M
6th Level
Animal Summoning III 9 100 yds/lvl Special V, S
Animal Transfer (Malar) - F&A 9 60 yards One creature V, S
Anti-Animal Shell 1 rd 0 10-ft radius V, S, M
Call Phoenix 2 rnds. 0 Special V, S, M
Conjure Fire Elemental 6 rds 80 yds Special V, S
Dismiss Fire Elemental 6 rds 80 yds Special V, S
Earthwrack (Druid) 1 round 20 yards/level of caster 30 foot radius/level of caster V, S, M
Fire Seeds 1 rd/seed Touch Special V, S, M
Harm 1 rd Touch One creature V, S
Heal 1 rd Touch One creature V, S
Improved Create Water 8 60 yds 1 cubic yd/lvl V, S, M
Ivy Siege (Druid) 9 90 yards 1 building or similar structure V, S, M
Liveoak 1 turn Touch 1 oak tree V, S, M
Merge with Nature (Sune) - F&A 1 hour 0 Caster V, S, M
Part Water 1 turn 20 yds/lvl 3 ft/lvl x 20 yds/lvl x 30 yds V, S, M
Roots of the Assassin (Moander) - F&A 2 rounds 10 yards 5 square yards/level V, S, M
Starharp (Finder) 9 0 2 ft/lvl diameter sphere V, S, M
Stone Tell 1 turn Touch 1 cubic yd V, S, M
Transmute Water to Dust 8 60 yds 1 cubic yd/lvl V, S, M
Transport Via Plants 4 Touch Special V, S
Turn Wood 9 0 20 ft/lvl x 120 ft V, S
Wall of Thorns 9 80 yds One 10-ft cube/lvl V, S
Weather Summoning 1 turn 0 Special V, S
Whirlwind 9 60 yds + 10 yds/lvl Cone 10 ft wide at base and 30 ft tall V, S, M
7th Level
Animate Rock 1 rd 40 yds 2 cubic feer/lvl V, S, M
Antimineral Shell 1 rd 0 10-ft radius V, S, M
Changestaff 4 Touch The caster's staff V, S, M
Chariot of Sustarre 1 turn 10 yds Special V, S, M
Cloak of Gaer (Drow) 11 Touch One Being V, S, M
Conjure Air Elemental 6 rds 80 yds Special V, S
Conjure Earth Elemental 1 turn 40 yds Special V, S
Conjure Nature Elemental (Chauntea) - F&A 1 turn 100 yards 1 mile V, S, M
Conjure Water Elemental 6 rds 80 yds Special V, S
Control Weather 1 turn 0 4d4 sq miles V, S, M
Create Treant (Mielikki) - F&A 1 round Touch One twig, bough, shrub, or living tree V, S, M
Creeping Doom 1 rd 0 Special V, S
Dismiss Air Elemental 6 rds 80 yds Special V, S
Dismiss Earth Elemental 1 turn 40 yds Special V, S
Dismiss Nature Elemental (Chauntea) - F&A 1 turn 100 yards 1 mile V, S, M
Dismiss Water Elemental 6 rds 80 yds Special V, S
Earthquake 1 turn 120 yds 5-ft diameter/lvl V, S, M
Elemental Breach (PS) 1 round 10 yards/level One 10 ft. x 10 ft. square/level V, S, M
Faithful Mount (Malar) - F&A 1 turn Touch One touched creature V, S, M
Fire Quench 1 rd 160 yds Two 10-ft cubes/lvl V, S
Fire Storm 1 rd 160 yds Two 10-ft cubes/lvl V, S
Resplendence of Renewed Youth (Tyr) - F&A 1hour Touch One creature V, S
Sanctify Sacred Site (Chauntea) - F&A From sunrise to sunset Special One defiled holy site V, S, M
Sphere of Survival (PS) 1 round 0 10-ft radius sphere V, S, M
Transmute Metal to Wood 1 rd 80 yds 1 metal object V, S, M
Tree Spirit (Druid) 1 turn Touch 1 tree V, S
Tsunami 3 rds 200 yds + 50 yds/lvl Wave 2 ft high and 10 ft long per lvl V, S, M
Unwilling Wood (Druid) 1 round 5 yards/level of caster 10 yard radius V, S, M
Wall of Tentacles -DotU 1 round 0 wall-shaped area (free standing, if desired), 6 inches thick, and with a surface area on one side of up to 10 square feet.level V, S, M
Wealthtwist (Waukeen) - F&A 2 rounds Touch Special V, S, M
Wealthword (Waukeen) - F&A 2 rounds Touch Special V, S, M
Wind Walk 1 rd Touch Caster + one person/8 lvls V, S, M
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Druid 9 8 8 7 4 2 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 11
Wizard Chance to Learn New Spell: 75% Maximum Wizard Spell Level: 8th
Inventory
  • Items Carried
    • Dart x4
    • Wings of Flying
  • Items Readied
    • Quarterstaff
  • Items Stored
    • Chest, large
      • Breeches
      • Feywine (small cask)
      • Fine fur cloak
      • Shirt
    • Chest, large
      • * Gold Pieces x5,000
    • Chest, large
      • * Gold Pieces x5,000
    • Chest, large
      • * Gold Pieces x5,000
    • Chest, large
      • * Gold Pieces x636
  • Items Worn
    • Backpack
      • Dry rations (1 week)
      • Flint and steel x2
      • Healer's bag
      • Holy item
      • Parchment (per sheet) x3
      • Perfume (per vial)
      • Scroll of Protection from Water
      • Soap
      • Torch x3
      • Wineskin
      • Writing ink (per vial)
    • Belt
      • Belt pouch, large
        • * Gold Pieces x400
      • Belt pouch, small
        • Herbs (per lb)
      • Belt pouch, small
        • * Copper Pieces x2
        • * Silver Pieces x9
    • Boots, soft
    • Bracers of Defense AC 2
    • Cloak of Protection +4
    • Hose
    • Robe of Scintillating Colors
Character History

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 03/17/2000 09:41 AM