HOME
RPG Tools
My Other Characters
Llethisslenuil
Portrait

Personal Information
Name: Llethisslenuil Player: Emileeza
Race: Tiefling Gender: Female Height: 5'8" Age: 21
Class: Thief Level: 6 Weight: 130 lbs
XP: 20,000 Alignment: Chaotic Neutral
Next Level: 40,000 Kit: None
Ability Scores
Str: 14 Stamina: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 4%
Muscle: 12 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 18 Aim: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 12 Health: 12 System Shock: 80% Poison Save: +0
Fitness: 12 Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 13 Reason: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 13 Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 16 Intuition: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 16 Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 17 Leadership: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Appearance: 17 Initial Reaction Adjustment: +6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-70 71-100 101-130 131-160 161-195
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 26.30 pounds (None Encumbrance, 14 Movement)
Saving Throws
Paralyzation: 12 Poison: 10 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 15 Spell: 13
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, long +3 15 1 2 1d8+3 1d12+3 S M
Dagger 18 16 1 2 1d4 1d3 P S 2 4 6
Dagger of throwing +3 15 13 1 2 1d4+3 1d3+3 P S 2 4 6
Weapons - Primary and Offhand
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Primary:
Sword, long +3 15 1 2 1d8+3 1d12+3 S M
Dagger 18 16 1 2 1d4 1d3 P S 2 4 6
Dagger of throwing +3 15 13 1 2 1d4+3 1d3+3 P S 2 4 6
Offhand:
Sword, long +3 17 1 2 1d8+3 1d12+3 S M
Dagger 20 16 1 2 1d4 1d3 P S 2 4 6
Dagger of throwing +3 17 13 1 2 1d4+3 1d3+3 P S 2 4 6
Combat
Hit Points: 22
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 16
Armor
Natural armor class 5
Balance Defensive adj. -4
FINAL: 1
Weapon Proficiencies
Dagger
Knife, throwing
Sword, long
Non-Weapon Proficiencies
Alertness - Thief 0
Ambidexterity - Rogue/Warrior 5
Appraising 11
Disguise 9
Observation (S&P) 6
Reading Lips 10
Riding, Land 13
Rope Use 13
Swimming 12
Trailing (S&P) 11
Tumbling 12
Native Languages
Common, Lower Planar Trade, Tanar'ri
Traits

Disadvantages
Tiefling: Silver - Silver weapons inflict double damage on the tiefling.

Racial Abilities
Ambidexterity - The tiefling is skilled in the use of two weapons simultaneously.
Bladeling flesh - The tiefling has a natural metallic AC of 5.
Fire resistance - The tiefling receives a +2 bonus to saves vs. fire-based attacks.
Infravision - The tiefling has 60-foot infravision.
Poison resistance - The tiefling gains a +2 bonus to saves vs. poison.
Tanar'ric bloodline 3 - Once per day the tiefling is able to cast ONE of the following spells: heat metal, scare, suggestion. Upon reaching 7th level, the tiefling is able to cast EACH of the spells once per day.

Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 100% - Able to climb vertical or smooth surfaces.
    Detect noise* 45% - May hear faint noises.
    Find/remove traps* 45% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 60% - Grants the ability to hide in shadows.
    Move silently* 65% - May move without making a sound.
    Open locks* 55% - Skill at opening locks with the proper tools.
    Pick pockets* 55% - Skill at pilfering small items from pockets or purses.
    Read languages* 25% - Skill at deciphering unknown texts.
    Scroll Use 30% - May use magic scrolls at 10th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +10 +20 +10 100%
Detect noise 15 +5 +0 +25 +0 45%
Find/remove traps 5 +10 +5 +25 +0 45%
Hide in shadows 5 +0 +10 +40 +5 60%
Move silently 10 +10 +10 +25 +10 65%
Open locks 10 +5 +15 +25 +0 55%
Pick pockets 15 +0 +10 +25 +5 55%
Read languages 0 +0 +0 +25 +0 25%
Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Lockpicks of skill
      • Torch x3
      • Wineskin
    • Dagger
    • Dagger of throwing +3
    • Potion of Healing x3
    • Potion of Invisibility
    • Potion of Polymorph Self
  • Items Readied
    • Sword, long +3
  • Items Worn
    • Boots, soft
    • Breeches
    • Burglar's Gloves
    • Good cloth cloak
    • Tunic
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x10
Character History
    Lleth is the child of a drow priestess of Grazz't and a minor ranking Tanar'ri. Raised on the fringe of Tanar'ri society but instilled with Drow values, Lleth felt nothing but contempt for the weakwilled creatures that served Grazz't. The male Tanar'ri were mindless killing machines that gave no forethought to their actions, while the female tanar'ri were either seductresses treated as objects or "generals" under Grazz't's constant, merciless gaze. Lleth bided her time.
    Lleth kept her eyes and ears open and her mouth closed. She used the tanar'ri's very nature against themselves and took advantage of her Drow heritage to gain favorable opportunities and training normally not available to Grazz't's mortal subjects. When she felt she could learn no more without discovery and remain no longer without corruption, she fled through the first prime material portal she could access...

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 06/04/2000 01:30 PM